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What you should know.




Please, we, the Gods of the Realm, would greatly appreciate if you obey this:

The policy is divided into 4 parts:

>> The policy <<
>> The Mudiquette <<
>> The Immortal law <<
>> The Mortal law <<



The policy

The policy consists of some rules which must be obeyed under all circumstances. It describes the minimal expected behavior that the players have to show. These rules are there to let the majority of the people here have fun, to foster socializing with others and to keep this game - it is a game after all - fair for everyone. Roleplay is no excuse for disregarding the policy! %C1Not having read or understood the policy is no excuse either!%C0 Interpretation and and especially stretching of these rules is not up to you! The enforcement is the matter of the elder gods (immortals above God-Level) and can be done by severe punishments up to deletion of characters and banning of sites i.e. exclusion from the Realm.

The Rules:

  1. It is forbidden to harm the Mud's integrity as program, game and society on purpose. Examples for those actions:
    • - excessive harm wrought on others
    • - picking on newbies
    • - make the mud a political forum
    • - spreading radical thoughts or discriminating ideas in general
    • - sexual harassment
    • - crashing the mud
    • - abusing bugs or features
    The punishments for those actions are most likely to be severe! As a guideline avoid any excessive behaviour and any behaviour you wouldn't like either if you were the victim of it.

  2. Crimes which are not subject of the policy may be dealt with by a mortal law system, which is applicable to mortals only. The mortal law can be changed by the mortal folk in that way: They have to make a public proposal to change the law at least a week in advance, writing it on to the mortal board. This is followed by a common vote. Any law which is against the policy is nullified.

  3. It is not allowed to have more than one character on the mud at any one time or to use any other possibility to give help to a character with another e.g. handing over eq and money directly or via third persons, preparing mobs for easier fight, creating characters to store equipment etc.. This rule is there to foster grouping and to keep the game fair.

  4. The language of the mud is ENGLISH. So don't use any other language on the public channels and boards, too.

  5. It's forbidden to give established characters away to others, or to share one character with another player. This is to maintain the identity of a player behind the character and for roleplay.

  6. It is forbidden to have a character played entirely by an automated client program/script (otherwise known as robots). The main reason is that this is considered detrimental to the social environment in the long run.

The Mudiquette

The mudiquette describes how the players should behave in the best manner. It is not binding, but according to the POLICY, disobeying the mudiquette can bring consequences, if it happens often or in a serious way.

The mudiquette:

  • The main aim of this mud, is to have fun and let others have fun too.
  • Everyone should have the chance to play the role s/he wants to play, if his role doesn't keep other from player their role.
  • If you have 'fun' with others, make sure that your victim will see it as fun too! If someone makes nonsense, he has to repair the 'damage' s/he made.
  • Everyone is responsible for their own actions.
  • If the roleplaying (e.g. the membership of the order assassins) demands to do some evil things, the player has to be punished by the mortal law, if caught. But if s/he over does it, it could be possible that he will damage the integrity of the mud. (See above)
  • If you have the feeling that you were treated unfairly, open your mouth! For this reason the boards and judges exist in the game. Do this at once, and not a few days later...
  • The political climate the Gods desire in this little world can be concluded by the words newbie-friendly, democratic, clearl, sensible, and maybe happy. This means, more precisely, that we want the players to give other players help within sensible ranges, for example by telling them how to eat, or bringing them to their corpses.
  • Use reasonable language, not far from the language you use in Real Life. If you use bad language, other people will try to do 'better' than you, by using worse language. You can generally not foresee what will happen to the climate of the world due to a single action you do, so you're recommended to act as cautious as possible. If you're friendly, other beings will probably become friendlier, even if that happens very slow.
  • The Gods should try to listen and to answer to the utterings of the mortals, if the questions are reasonable.
  • Failures can also be made by immortals. They will try to repair it, but only, if it's really proven, that damage happend. Damage is, if stats of items or mobs were changed.
  • Be sure to use the correct communication channel
    holler
    for very important things, can be used on Level 1
    gossip
    if you want to tell everyone how the weather is
    tell
    for player to player communication
    ;
    for questions about your guild
    say
    room communication
    shout
    zone communication (if you lost your comrades)
    gsay
    for comms between the group, works when sleeping, too.
    auction
    If you want to sell something.
    pray
    For communication with the Administration.
    osay
    for comms between ordermembers
    Using woldwide channels for minor reasons may be very annoying to players who experience lag or to immortals who are creating. Spamming the channels is tolerated, if you spam two or three times, but if spam too much, it annoys everyone

Remember there are living, feeling, human beings sitting behind the terminals, who are probably trying to flee the cruel real world right now. Don't make their virtual lives a horrortrip, too. Act wisely everytime, and if you can't, log off and sleep or do some nice thing with your beloved.

The Immortal Law

The immortal law describes the rules the immortals must follow. The GrGods and Implementors will enforce the laws if needed. The immortal laws are directed only to the immortals, not to the mortals. Once the laws are implemented, they can be changed or/and complemented by the elders (>=Level 46).

The Laws:

  1. The handbook has to be obeyed!
  2. The lower immortals do not have any administrating rights. It's the task of the higher gods to enforce the policy and/or the mudiquette. Only in special extraordinary situations are they are allowed to keep players from damaging the integrity of the mud.
  3. You are responsible for everything you do! So if you act foolishly, you have to pay the consequences. Denying your actions will be treated as damaging the integrity.
  4. We try to have a democratic climate here in immortal spheres. But if necessary, you have to accept the hierachy. We don't want that you go around and curse the administration, but sometimes it has to be heard, exept if an immortal has to be punished.
  5. If you think something goes wrong, you have to say this! No-one is allowed to punish you, only cause you said your thoughts {and it goes along with the integrity/policy}
  6. Beneath the handbook you have also follow the words of the wise priest (room #1209).

The Mortal Law

  1. The decision of a judge cannot be objected to.

  2. If a mortal thinks he has been treated unfairly by the judges, and seeks personal revenge, he will be punished severely by the Immortals. If a mortal thinks he was really treated unfairly he has the one-time option to ask for a godly decision, which is nothing else but a fight to the death in the arena of Moonglow against a tough but killable foe, nominated by the gods. Winning the fight means the mortal is free, losing means the criminal will be punished as the judges decided.

  3. The enforcement of decisions will be done by the Immortals if needed. This is to prevent very high level mortals from seeking personal revenge upon the judges.

  4. All the crimes below can only be dealt with after an accusation has been placed on the judge board. The judges themselves will not start a trial without an accusation being posted.

  5. The hunters are allowed to interfere directly in case of an emergency situation by capturing the suspect and putting him/her to jail. But they can only keep them in jail for a short time in which an accusation has to be made by the victim or the hunter, in case of absence of the victim. If the victim denies to accuse the suspect he/she has to be set free immediately.

  6. Playerkilling:
    • Playerkilling among chevalier players is considered illegal by the Mortal Law. But it can only be dealt with if the victim accuses the suspect.
    • Playerkilling of a non-chevalier player by a chevalier player is a very serious crime and will be punished very hard. (In case the victim is a newbie, the kill violates the policy and will be dealt with by the immortals.)
    • Playerkilling by a non-chevalier is a crime dealt with by the immortal judges. The mortal judges are only responsible for crimes done by chevaliers.
    • To allow the ordermembers to protect their homes without gaining the (outlaw)-flag, the orderrooms all have the ARENA (playerkilling)-flag.

  7. Playerthieving
    • Playerthieving is considered illegal and thus the perpetrator has to give back all the stuff he/she still owns and has to pay a big fine for each item that is gone. There will be an additional punishment which has to be considered concerning the severity of the thieving.

  8. Playerhome Picking
    • Playerhome picking is considered illegal under mortal law.
    • Playerhome picking by a non-chevalier is a crime dealt with by the immortal judges. The mortal judges are only responsible for crimes done by chevaliers.
    • Note that the crime of playerhome picking has to be proven. For this the Hunters are able to check homes for fingerprints of a homepicker.
  9. Casting 'frog'
    • If a mortal turns someone into a frog this is considered a crime. The severity of the crime depends on the fact of the presence of a mortal of opposite gender.

  10. Orders
    • Order are open to enter for everyone. There is no law forbidding this! Also attacking the order guard isn't forbidden by the law in any way! But please note that every order is an ARENA, so the order members are allowed to attack any intruder. Everyone who gets killed in an order which he/she entered willingly can't accuse the killer.
    • Stealing from a corpse or a home in an order is considered illegal and punishable by the law.
    • Blocking the access to a corpse isn't allowed too. Please drop the corpse at a place the killed one can get it back.

  11. Handling the cases
    • A case is outdated after a period of 14 days has passed. Within this time the case has to be decided or it is declined. In case there is only one judge with enough time to handle the case, he/she is allowed to deal with it on his/her own.
    • If the judge is a direct witness for the crime, which means he/she was in the same room as the convict while he/she was committing the crime, the judge may not handle this case. If both judges are witnesses the case is handled by the immortals.
    • All cases should be arbitrated by both judges. Exceptions see above.

This law was last changed at May 17th 2000

Thank you for reading this ...
- The Administration -

PS: If you happen to encounter a person violationg the policies, please inform the Administration about this. The Implementors and Greater Gods will take care of the problem.